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2010 Lexus GX 460 Road Test Video

Editor Chris Walton takes the 2010 Lexus GX 460 on the road, to the track, and off the beaten path in this Inside Line Full Test.

2010 Mercedes-Benz S400 Hybrid Track Video

The Inside Line testing team tests the new 2010 Mercedes-Benz S400 Hybrid.

2010 Mercedes-Benz S400 Hybrid Road Test Video

Inside Line engineering editor Jason Kavanagh reviews the 2010 Mercedes-Benz S400 Hybrid and discusses the pros & cons of Mercedes’ new twist on luxury hybrids.

Audi A1 E-Tron @ 2010 Geneva Auto Show

Audi continues to flesh out its future E-tron lineup of electric vehicles, hosting the world premiere of the A1 E-tron design study at the 2010 Geneva Auto Show.

2011 Toyota RAV4 @ 2010 Geneva Auto Show

The slightly restyled 2011 RAV4 was premired at the 2010 Geneva Auto Show.

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Chevy Goes Social for SXSW

Chevrolet is attempting to maximize its sponsorship of the South by Southwest conference later this month by announcing the integration of three social media technologies.


CBS Sells Out of Online March Madness Inventory

CBS says it has sold out its ad inventory for March Madness On Demand, its upcoming live streaming presentation of all 64 games of the NCAA men's basketball tournament. "There is no inventory left," said Jason Kint, CBSSports.com svp and gm. "I will still take advertisers' calls, but I'm not sure what else we could sell at this point." Kint said that despite a still-tough economy, the ad market had improved vs. last year when the network took in $30 million in additional online ad revenue for MMOD.


Digital Agencies Get Back to Business

I-shops seek to create new digital products -- and, possibly, new revenue streams for themselves.


Gaming Moves From Casual to Social

The audience for casual games appears to have bought, well, the farm.


Bing's Virtual Bling Buys Facebook Fans

Microsoft found a potent way to make friends on Facebook: offer users of hyper-popular social game FarmVille virtual currency. The in-game offer resulted in Microsoft's Bing page gaining 425,000 fans in a single day, more than tripling the 117,000 fans it had. The program, created by Deep Focus and Social Vibe, shows the potency of the exploding world of social gaming, fueled by currency that lets players buy virtual items.


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